Full Time: Four Years
G638; Short form: CGD/Fe
Preston (Campus code: U)
Foundation Entry degree courses are designed for students who have the ability to study for a degree, but don’t have the necessary formal qualifications to enter directly onto their chosen Honours degree programme. Channel your love of computer games into your dream career at UCLan. This course will prepare you to work as part of a multi-skilled team, producing high quality, innovative and exciting games to tight deadlines. You’ll learn by doing, using the high performance kit in our purpose-built Games Laboratory, and where possible, we make software available for use on your own PC so you can develop your own games. We offer a 3-year BSc (Hons) degree as well as 4-year MComp (Hons) degree, which offers an optional additional sandwich year in industry - while both degrees emphasise software development for computer games, they’ll prepare you for any career in software engineering.
Our typical offer is 72 UCAS Points. We operate a flexible admissions policy and treat everyone as an individual. This means that we will take into consideration your educational achievements and predicted grades (where applicable) together with your application as a whole, including work experience and personal statement. General Studies accepted.
BTEC Extended Diploma: Merit, Merit, Pass
BTEC Diploma: Distinction, Merit
Pass Access Course: 72 UCAS Points
International Baccalaureate: Pass Diploma with 72 UCAS points from Higher Level Subjects
IELTS: 6.0 with no score lower than 5.5
GCSE: 5 at grade C/4 including Maths & English or equivalent
For changes to 2017 UCAS tariff entry requirements please see our important information. UCLan requires all undergraduate applicants to have a minimum attainment of five GCSEs at grade C and above, or equivalent, (including Maths and English). In 2017 and beyond we will view the new Grade 4 as being equivalent to a C grade and will therefore require students to achieve GCSE Grade 4 or above. However, if the subject is relevant to our degree programme and requires a higher GCSE grade (e.g. GCSE B grade), and/or includes a Professional body that governs the entry requirements, Grade 5 or above may be required.
Optional modules - choose one
We offer a 3-year BSc (Hons) degree as well as 4-year MComp (Hons) degree, which offers an optional additional sandwich year in industry - while both degrees emphasise software development for computer games, they’ll prepare you for any career in software engineering
An MComp option offers an integrated master and is appropriate if you want to apply for jobs that demand a deeper knowledge in a specialised area. It is also good preparation for research in computer science and its applications.
4 Week Challenge
Our ‘4 Week Challenge’ brings together first year students to design and develop a new app, and then create a marketing campaign to promote it. It provides the study and team working skills necessary to be successful at UCLan. Each group of students from the wide range of computing-based courses are tested on the usability of their app and the winning team is announced at the end of the four weeks.
Our courses have accreditation leading to (British Computer Society) MBCS, (Certified Information Technology Professional) CITP and partial CEng exemption from professional computing body The British Computer Society.*
*All our new computing courses have initial accreditation with BCS and will be fully accredited on completion of the first cohort.
Global Placement Opportunities
We place a strong emphasis on your employability, and offer a one-year industry based placement after the completion of your second year. Most placements are UK-based, but we regularly place students in English-speaking workplaces elsewhere in Europe and sometimes further afield such as Australia, Japan and the USA. Placements have included companies such as D3T in Cheshire and Fujitsu in Germany. It is also possible to study a year of the course at a university abroad.
The BSc (Hons) Computer Games Development course will develop your programming abilities from the basics to the full set of skills needed to implement a complex interactive computer game. You’ll develop expertise in programming using C++, maths and problem solving - qualities that games companies want from graduates, but which are equally sought after in the wider software development industry. You will study computer graphics and artificial intelligence as well as game mechanics. You will learn about effective practical software development. You will learn about developing distributed software and software for mobile devices to widen the range of games you can develop. You will participate in a team project, developing and packaging a complete game. An important part of your final year is the individual project. A typical project might be to build your own renderer using DirectX and use it to demonstrate several shader techniques. Alternatively, you might develop an AI program to control groups of game entities, such as armies of soldiers.
94% student satisfaction on Computer Games Development - National Student Survey (NSS) 2017’
We have produced numerous finalists and winners at the Aardvark Swift ‘Search for a Star’ nationwide competition, judged by leading games industry representatives.
2017 Search for the Star, Code winner Kyle Hobdey with Ian Goodall
2018 Games Programmer of the Year John Green and Gareth Bellaby
2018 Sumo Digital Rising Star Code Placement winner James Hutchinson and Gareth Bellaby
‘94% able to access to course-specific resources (e.g. equipment, facilities) when needed – NSS 2017’
Full-time: The fee for the first year of the course will be £5,500 (UK/EU). Fees for years 2 to 4 will be £9,250* (UK/EU) per year
*Tuition Fees are per year unless otherwise stated.
For 2019/20 fees please refer to our fees page.
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This course has accreditation leading to MBCS, CITP and partial CEng exemption from the British Computer Society, the computing professional body.
We emphasise practical-based learning using purpose-built laboratories, particularly the high performance kit in our Games Laboratory, and the University's general computer rooms. Our laboratories allow you to use specialist software and to do things that would not be allowed on the public network. Where possible, we make software available for use on your own PC. You will use an on-line learning environment to facilitate flexible learning. This environment enhances traditional face-to-face lectures, tutorials and practical sessions by providing additional, resource-rich, online materials allowing you to continue learning independently.
Individual coursework assignments, group work, seminar presentations and examinations (either seen or unseen). There is a practical emphasis with the main contribution to your honours classification coming from coursework rather than exams.
Our Computer Games Development course is supported by excellent facilities and industry-active staff. You will work in specialist laboratories, alongside staff with a wealth of computer games’ development experience.
You can take a one-year industrial placement after completing your second year/third year if on Foundation entry. Most placements are UK-based, but we regularly place students in English-speaking workplaces elsewhere in Europe. We support our students to gain placements in major gaming and computing companies including Lionhead, Microsoft and IBM.
Computer games developers work as part of a multi-skilled team to produce high quality, innovative and exciting products to tight deadlines. Graduates in this discipline are highly sought after because of their software engineering skills.
Our students have graduated and gone on to the computer games industry with companies such as EA, Crytek, Lionhead, Rare, Evolution, Blitz, Bizarre, Capcom, Codemasters, Travellers Tales, Kuju, Juice, Steel Monkeys, Fuse Games, Pitbull, Playbox, Protirus, Logistix, Ruffian and Jagex. Other graduates have taken on more traditional software engineering careers.
I found that the course was perfectly tailored for attempting to find a job as a programmer within the games industry, providing demanded skills such as experience with C++, relevant maths, and DirectX. Unlike many other courses, supporting tools such as Microsoft's XNA are completely avoided, instead providing the raw programming skills and understanding which industry developers are looking for.