Josh works on multiple modules for the Games Design course, focused around the design principles within the Games Industry, from theory, level design and implementation of ideas into the Unreal Engine. Within the Unreal Engine we look to explore a vast amount of game genres, from First Person to 2D side-scroller and future proofing our students with the use of VR within our projects.
Josh has been using his knowledge of the Unreal Engine and Virtual Reality to help the Global Sound Movement showcase their ideas and findings within a VR experience. Along with fellow Games Design tutor Josh Taylor, we have been able to recreate the China Big Drum and make it a playable experience within VR – preserving the instrument and its sounds. With this project we have been featured on the BBC . Please find more information on the Global Sound Movement here.
Josh graduated from the UCLAN Games Design Course in 2014 with a First-Class Honours. From here he went on to work at PixelBomb Games, located in Manchester. Here he worked as a Level Designer on the Indie game title Beyond: Flesh and Blood, a sci-fi action adventure! Josh worked on multiple aspects within the game’s creation from AI encounters, scripting of cut scenes, level optimisation and level streaming. In 2016 Josh was offered the chance to help teach on the UCLAN Games Design course as an SPH Lecturer. During this time, he worked with the first years on the design module XB1000 where we looked at further implementation of the Unreal Engine on the course. In 2017 Josh’s SPH role was turned into a full-time lecturer on the Games Design Course. With this he now works across multiple year groups and modules, all still design orientated.
- Bachelor of Arts with First Class Honours, University of Central Lancashire, 2014
- BSc (Hons) Games Design, University of Central Lancashire, 2014