Dr Mark Lochrie
Senior Lecturer in Computer Science
School of Psychology and Computer Science
Mark is a Senior Lecturer in Computer Science and Course Leader for MSc User Experience Design whose teaching and research interest lie in Human Computer Interaction with a focus on Interaction Design, User Experience, and the Internet of Things (IoT).
Creative and effective Technology Enhanced Learning (TEL) plays an important role in his teaching, learning, assessment and feedback. Inspired by the processes used within his research and industry experience, he applies innovative approaches to teaching Computer Science. Following this research and industry informed teaching, he teaches the Web Technologies, Cross-Platform Development and User Experience Design modules to Under- and Postgraduates.
Having completed his PhD in Community Participation in Mobile Entertainment Services in 2013, Mark is keen to nurture new talent and pass on the knowledge he acquired throughout his PhD. This is evidenced through master's and PhD supervision duties. Whether it’s leading at the front as Director of Studies (DoS) or in a supporting role as supervisor or mentor, he plays an active role in nurturing research journeys.
More recently, Mark has gained experience in examining PhD studies as an internal examiner whilst at the University of Central Lancashire.
Mark strongly believes higher education should be accessible for all to broaden understanding and impact the world around us. That can be achieved with imagination, determination, and collaboration.
His teaching philosophy in Computer Science (CS) is routed at the intersection of problem-solving, critical thinking, exploration, and independent learning. Going beyond mastering tools, students are engaged with the principles and approaches that underpin the subject area and apply this knowledge through real-world practical exercises. Considering students as co-creators of the learning, rather than designed for, enables Mark to build relationships, trust, and shared ownership across the learning journey. Involving learners in shaping the module plan and assessment criteria. Achieved through a blend of rich, meaningful, and contemporary learning materials, which foster both linguistic and kinaesthetic learning styles to support personalised learning, assisted by digital platforms to encourage engagement, interaction, and inclusion. He's a keen adopter of Technology Enhanced Learning (TEL) to support the dissemination and collection of information, capturing input from discussions and as an audit of individual progress. Mark's teaching is informed by research and industry practices, through real-world examples, industry standards and academic findings.
- Currently, Mark is undertaking his Postgraduate Certificate Academic Practice (PGCAP) to further develop his profession as an academic in higher education.
- PhD Community Participation in Mobile Entertainment Services, School of Computing and Communications, Lancaster University, 2013
- MSci Computing and Communications, School of Computing and Communications, Lancaster University 2008
- User Experience
- Design Methods
- Interaction Design
- Human-Centred Design
- Cross Platform Technologies
- Internet of Things
His research is summed up by the exploration of the intersection of objects, people and interactions viewed through the lens of meaningful experiences, woven by physical and digital materials. Focussed within the domain of the Digital Public Space, making physical/digital installations and artefacts to support engagement with cultural, playful, and educational materials.
For Mark, digital is both tangible and invisible, crosses boundaries and is only challenged by our own creativity, innovation, and imagination. Human-Centred Design frameworks are what underpins his work, revolving around core principals of people, process, and prototyping.
Moving on from his early work around mobile entertainment services, exploring games and play in modern societies and understanding the challenges of Data and the Internet of Things. His most recent work draws from his past exploring future facing challenges with emerging technologies in public and private spaces, ranging from large public installations to micro transactional interactions. Which includes exploring audiences of the future in consuming news and IoT, experiencing novel cultural content through retro and futuristic interactions and design methods with children to speculate possible digital futures.
Use the links below to view their profiles:
- View their unique and persistent identifier on the ORCiD registry
- Full list of publications and articles on CLoK
- Google Scholar
- Media Innovation Studio
- Digital Life
- Tomorrows World
- Blackburn Museum and Art Gallery
- EDGE (Experiential Digital Gallery Engagement): Understanding audiences of the future for non-metropolitan art galleries. Total amount awarded: £28,826.00, funded by: Design Challenge, InnovateUK
- EMEX (Emerging Media EXploration): seeks to establish university-industry partnerships on the matter of content creation for emerging media technologies. Total amount awarded: £288,262.00, funded by: Erasmus+ Key Action 2 Strategic Partnership – eMerge