Full-time: One year, Part-time: Two years.
Campus, Full-time and Part-time
MA Games Design provides a unique study opportunity rooted in creative development linked across a range of digital and traditional approaches. The course also provides a distinct opportunity to study these disciplines at postgraduate level from a perspective that is not always readily available within the UK.
Our postgraduate Games Design degree is for those individuals who wish to creatively question ‘industry norms’ and develop a personal area of investigation. To this end the course has a strong emphasis on personal exploration which it is hoped will bring together new ideas and theories within accepted common practice.
A recognised British honours degree to a good standard, or its equivalent. Applications from all candidates will be considered on their merits and in the light of the nature and scope of the programme or work proposed.
Informal enquiries are welcomed.
Applicants must demonstrate achievement of any one of the following:
International Students are required to show competence in written and spoken English in addition to meeting the course entry requirements: International English Language Testing Service (IELTS) - minimum 6.5.
All applicants are requested to submit digital supporting material and where possible, will be invited to attend an interview with a portfolio of recent work.
Find out more about our Postgraduate courses. Book onto our Postgraduate Advice Event on 12 June 2017
Throughout the course students are encouraged to pursue a unique personal line of inquiry within the broad subject area of Games Design culminating in the Postgraduate Project / Dissertation response at the end of the course.
Fundamental to the philosophy of the course is the provision of an opportunity for students to explore and realise their individual aspirations and potential, creating a framework for developing more fully as skilled and informed professional practitioners. This is enabled through discussion and feedback with the course team and relevant peer groups.
Reflecting the diversity of activity that falls within the boundaries of games design the course encompasses three distinct strands of activity, design, art and modelling. In the commercial world of game development these strands are often interwoven and the emphasis can change from company to company. Likewise these strands can vary from individual project to project within a company. To accommodate this varied field of skills the common lecture theme of the course encompasses all of these activities and an individual engaged in the course may respond in one, two or all three of the strands of activity.
Throughout the duration of the course students are required to keep an on-going ‘Reflective Diary’ that is clearly used to record all lines of enquiry, development of ideas, critical reflection and analysis. This will be in the form of a public blog.
At the end of the course the students will have had the opportunity to build up a personal body of work that represents their personal developmental journey, and reflects a personal response to their discipline.
You can apply for many of the postgraduate UCLan courses using our Online Application System.
For a concise summary of the main features of this course, see our course specification.
For information on possible changes to course information, see our Important Information.
For detailed information about studying this course at UCLan, please see the course handbook for your year of entry:
Full-time: £6,300 per year (UK/EU)
Part-time: £3,150 per year for first 2 years (UK/EU)
Tuition Fees are per year unless otherwise stated and may be subject to increase annually in line with UK Retail Price Index inflation rate
For 2016/17 fees please refer to our fees page.
The UK Government has confirmed that a new postgraduate loan scheme will be introduced for students commencing a Full Masters Postgraduate programmes from 2016/17 academic year.
The course is supported by extensive computer, studio and workshop facilities located within the School and the University as a whole.
Assessment strategy and criteria is the result of collaboration between student and staff. Successful completion of the full nine modules leads to the award of MA. However, for students who do not wish to or are unable to complete the full course, there are intermediate exit awards at appropriate stages.
The MA will help further career opportunities within commercial design practice. Graduates will improve their chance of employment in the games industry with their demonstrated enhanced specialism and understanding developed on the course. Graduates will also find themselves strongly placed to develop their own practices and consultancies.