Full-time: Five years
G738; Short form:
Preston (Campus code: U)
Foundation Entry degree courses are designed for students who have the ability to study for a degree, but don’t have the necessary formal qualifications to enter directly onto their chosen Honours degree programme. Channel your love of computer games into your dream career at UCLan. This course will prepare you to work as part of a multi-skilled team, producing high quality, innovative and exciting games to tight deadlines. You’ll learn by doing, using the high performance kit in our purpose-built Games Laboratory, and where possible, we make software available for use on your own PC so you can develop your own games. We offer a 3-year BSc (Hons) degree as well as 4-year MComp (Hons) degree, which offers an optional additional sandwich year in industry - while both degrees emphasise software development for computer games, they’ll prepare you for any career in software engineering.
Our typical offer is 72 UCAS Points. We operate a flexible admissions policy and treat everyone as an individual. This means that we will take into consideration your educational achievements and predicted grades (where applicable) together with your application as a whole, including work experience and personal statement. General Studies accepted.
BTEC Extended Diploma: Merit, Merit, Pass
BTEC Diploma: Distinction, Merit
Pass Access Course: 72 UCAS Points
International Baccalaureate: Pass Diploma with 72 UCAS points from Higher Level Subjects
IELTS: 6.0 with no score lower than 5.5
GCSE: 5 at grade C/4 including Maths & English or equivalent
For changes to 2017 UCAS tariff entry requirements please see our important information. UCLan requires all undergraduate applicants to have a minimum attainment of five GCSEs at grade C and above, or equivalent, (including Maths and English). In 2017 and beyond we will view the new Grade 4 as being equivalent to a C grade and will therefore require students to achieve GCSE Grade 4 or above. However, if the subject is relevant to our degree programme and requires a higher GCSE grade (e.g. GCSE B grade), and/or includes a Professional body that governs the entry requirements, Grade 5 or above may be required.
For Sandwich Award undertake an Industrial Placement Year after completing Year 2.
Optional modules - choose one
MComp (Hons) Computer Games Development incorporates the three years of the BSc (Hons) Computer Games Development degree. If you begin study on the MComp degree then you can subsequently choose to just do the first three years of the course and receive the BSc level award.
You’ll develop expertise in programming using C++, maths and problem solving - qualities that games companies want from graduates, but which are equally sought after in the wider software development industry.
UCLan Games Development students have won the ‘Programmer of the Year’ award in the Aardvark Swift ‘Search for a Star’ nationwide competition, judged by leading games industry representatives.
Computer games developers work as part of a multi-skilled team to produce high quality, innovative and exciting products to tight deadlines. Graduates in this discipline are highly sought after because of their software engineering skills.
The MComp (Hons) Computer Games Development course will develop your programming abilities from the basics to the full set of skills needed to implement a complex interactive computer game.
Students from BSc (Hons) Computer Games Development gone on to the computer games industry with companies such as EA, Crytek, Lionhead, Rare, Evolution, Rockstar, Codemasters, Travellers Tales, Kuju, Juice, Steel Monkeys, Fuse Games, Pitbull, Playbox, Protirus, Logistix, Ruffian and Jagex. Other graduates have taken on more traditional software engineering roles including IBM, Intel and Imagination.
Full-time: The fee for the first year of the course will be £5,500 (UK/EU). Fees for years 2 to 4 will be £9,250* (UK/EU) per year
*Tuition Fees are per year unless otherwise stated.
For 2019/20 fees please refer to our fees page.
This course has accreditation leading to MBCS, CITP and partial CEng exemption from the British Computer Society, the computing professional body.
We emphasise practical-based learning using purpose-built laboratories, particularly the high performance kit in our Games Laboratory, and the University's general computer rooms. Our laboratories allow you to use specialist software and to do things that would not be allowed on the public network. Where possible, we make software available for use on your own PC. You will use an on-line learning environment to facilitate flexible learning. This environment enhances traditional face-to-face lectures, tutorials and practical sessions by providing additional, resource-rich, online materials allowing you to continue learning independently.
Individual coursework assignments, group work, seminar presentations and examinations (either seen or unseen). There is a practical emphasis with the main contribution to your honours classification coming from coursework rather than exams.
You can take a one-year industrial placement after completing your second year. Most placements are UK-based, but we regularly place students in English-speaking workplaces elsewhere in Europe. We support our students to gain placements in major gaming and computing companies including Lionhead, Microsoft and IBM.
The course takes a very software engineering approach right from the start, teaching C++ and using it as the primary language throughout, giving students the experience with it that they'll need to get into the games industry as a programmer. Aspects such as AI, graphics and physics are all covered, as well as modules dedicated to providing general software skills. This approach is brilliant, since it doesn't divide the software engineers from the games programmers. Instead it makes students ‘software engineers with game development skills’, which is exactly what the industry needs.
Our Computer Games Development course is supported by excellent facilities and industry-active staff. You will work in specialist laboratories, alongside staff with a wealth of computer games’ development experience.