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Angela Beverly Bush

Senior Lecturer in Games Design

School of Journalism, Media and Performance

Victoria Building, VB019

+44 (0) 1772 89 3373

abbush@uclan.ac.uk

Subject Areas: Art, Design, Media

Bev Bush, Senior Lecturer in BA(Hons) Games Design at UCLan, encourages creative innovation and good industry skills. Bev has 14 years’ experience in the computer games industry working as a 3D modelling and texture artist. She also has 12 years’ experience within the Animation Industry as a Background Artist and has credits on many published and award-winning titles in both games and animation from Dangermouse to Lego Starwars.

Full Profile

Bev has a First Class BA(Hons) Graphic Design with Illustration, Manchester Polytechnic 1978 and a Post Graduate Certificate in Education, 1979. She is interested in the integration of creative thinking with the practical art skills involved in Games Design and continues to maintain links between academia and industry. She is a Fellow of the Higher Education Academy Lead mentor for Uclan staff within her school to gain SD2 status within the Academy of Higher Education:

Bev continues to place an emphasis on traditional drawing and creative thinking on the course where students learn to design games. She creates learning material, tutorials and workshops in Autodesk Maya and Adobe Photoshop, teaching students to build, texture and export 3D meshes and characters into the Epic UDK engine and use of the construct 2 engine for mobile gaming.

She works with third year students, designing potential future games through research into popular culture, technology, marketability and state-of-the-art game design. She also explores the educational and networking potential of creative virtual spaces. Bev continues to mentor students in collaboration with business through live projects and actively encourages female involvement in design for games.

Specialities

Bev has knowledge of Autodesk Maya 3D software, Adobe Photoshop, Construct 2 game engine and designing and building virtual worlds.

She is familiar with many associated software packages for digital art production and design and is skilled in traditional painting and drawing and design.

External Affiliations and Roles

Bev Bush is credited on many published games and BAFTA award-winning titles in both games and Children’s TV. Having worked at Cosgrove Hall Films for Thames TV and on many games with Travellers Tales Ltd. She has worked with many large publishers, including BBC, ITV, Disney Interactive, Sony, Jim Henson Interactive, Activision etc. Bev maintains very good relations with her industry colleagues and links with companies and this leads to live briefs, collaborations and placements and employment for students within industry.

In 2013 Bev Bush was recognised as one of the top women in games in the UK.

Bev was named by 'Women in Games' in 'MCV' as one of the UK's top 100 women in games 2013. Put together in association with WiG Jobs, and published on Friday, March 8th 2013, the ‘Top 100 Women in Games’ list recognises women from all areas of the games industry working within the UK. A panel of expert judges, including Gina Jackson, games consultant and CEO of Women in Games Jobs, Debbie Bestwick managing director of Team 17, MCV editor-in-chief Michael French and Siobhan Reddy, studio director of Media Molecule, helped establish the list.

View the full ‘Women in Games’ list.


Conferences

Recent conferences attended: Children’s Media Conference 2014, Edge Hill Cake Conference 2015 (Panel speaker), Women in Games Conference, involved in delivery of a workshop lead by Rhoda Daly

Memberships

Associate of the Higher Education Academy 2009-2011

Fellow of the Higher Education Academy - 2011 onwards

Member of the Next Gen Skills Academy advisory panel 2015

External Activities

Bev Bush is credited on many published games and BAFTA award-winning titles in both games and Children’s TV. Having worked at Cosgrove Hall Films for Thames TV and on many games with Travellers Tales Ltd. She has worked with many large publishers, including BBC, ITV, Disney Interactive, Sony, Jim Henson Interactive, Activision etc. Bev maintains very good relations with her industry colleagues and links with companies and this leads to live briefs, collaborations and placements and employment for students within industry.

In 2013 Bev Bush was recognised as one of the top women in games in the UK.

Bev was named by 'Women in Games' in 'MCV' as one of the UK's top 100 women in games 2013. Put together in association with WiG Jobs, and published on Friday, March 8th 2013, the ‘Top 100 Women in Games’ list recognises women from all areas of the games industry working within the UK. A panel of expert judges, including Gina Jackson, games consultant and CEO of Women in Games Jobs, Debbie Bestwick managing director of Team 17, MCV editor-in-chief Michael French and Siobhan Reddy, studio director of Media Molecule, helped establish the list.

View the full ‘Women in Games’ list.

Research

Bev Bush gained a teaching certificate in Second Life and virtual worlds and initialized and built Creativity Island in Second Life for research and teaching purposes, 2009. She continues to research and explore the area of interactivity and creative expression through the use of digital tools and to integrate this into her teaching, examples are available on the games course blog. She hopes to open opportunities for the games arena to become a stage for a variety of players across a large cross section of society. She believes this to be the universal platform for future collaboration. She studies visual programming combined with her creative skills to create playful interactive spaces. This is to establish what can be done with the digital tools to further the possibilities of immersive artistic expression and research within a contained 3D canvas.
Projects

  • 2010 Bev Bush set up placements for MA graduates to work with a company called ‘FlashBang Science’. This has proved successful with several science based games in development.
  • Bev mentored games students from the University of Central Lancashire (UCLan) who teamed up with a local musician, Jane Cull, to create an innovative games app that teaches children how to play the piano. 'Plinky Plonk' The Plinky Plonk Xmas App has sold well in the Apple store this Christmas 2013

    2011 UCLan’s Games Design course announced that their artist pack has gone live on Granimator™ which was downloadable from iTunes. The Granimator™ is a graphic wallpaper creator with a difference. The development of the pack was directed and mentored by Bev Bush for 'ustwo' games innovation company based in London.
  • 2011 Bev Bush mentored Games Design student, Saija Sipila, working with ‘Kirsty Henshaw’ of Dragon’s Den fame to design and develop an area for kiddies to have fun on her website. The game, Hungry Hedgehogs is now live on Kirsty’s website.
  • Thinking Inside the Box Project. Part 1

    An initial interactive diversion as part of an exploration into the use of the games canvas to enhance communication and sharing of ideas. Bev i began by exploring childhood memories. As a child she loved collecting bugs, tadpoles, wild flowers etc.

    She created the 'Bugbox' App shown in the film below as an exploration of what can be achieved with visual programming.

    This film was part of her presentation at Edge Hill University CAKE conference, July 2014. Play the game now.
  • Thinking Inside the Box. Part 2.
    An exploration, ‘How can we use the contained space of the games canvas to support the notion of preserving the past to enhance the future?
    This project seeks to acknowledge ideas and objects which may otherwise be lost and forgotten. To aid exploration and reflection of chosen themes through expressive and playful interactive experiences and to capture and interpret moments in time as they evolve. Through practical experimentation this could lead to ways of initiating and developing communal projects or research activities by encouraging discussion and reflection to aid researchers. I have begun by exploring childhood memories.

    This film example was part of my presentation at Edge Hill University CAKE festival. Play the game now.
  • ‘The Fabric of the Coast.’ Project Bev Bush
    Bev is currently working in conjunction with The Atkinson, Southport, on a Sefton-wide arts project that explores the environment, sounds and images of the coastline from Crosby to Southport. The activities organised by The Atkinson include artist-led walks, workshops, environmental art sessions and the creation of ‘Chorus of the Coast’, a sound art composition written and performed by local schools and community groups.

    She’s preparing a showcase of watercolour sketches which depict our shoreline, aiming to inspire a series of pattern designs to form the 'Fabric of the Coast' which can be presented in a playful digital format. This draws upon my experience of the coast during my childhood where I revisit the flora, fauna and the changing mood of the area.
  • ‘The Chorus of the Coast Premiere’ took place at The Atkinson, Lord Street, Southport on Monday 24th Nov. 2014

    Uclan Games Design Tutor, Bev Bush’s ‘Fabric of the Coast’ is on display in the Atkinson foyer for a period from that date. Bev has made several short films, exploring texture, pattern and layers of translucent colour on the coast. She enjoyed filming people passing behind a veil of silk, suggesting the layers of separation we feel from those we encounter publicly. Watercolours were printed on silk and mixed into the landscape to depict the transience and ambience of the place by suspending them in the coastal location, to integrate them with sounds, light and movement.

    Visit Bev's Blogspot for more.
  • 'The Fabric of the Coast' was created in conjunction with the 'The Chorus of the Coast' arts project designed by the Atkinson’s Community Officer, Danielle Clarke. “This project, funded by Sefton Coast landscape scheme and HLF, has allowed work with four groups including; St Elizabeth’s RC primary, Formby High, Friends of Kings Gardens and Alzheimer’s Society.
    The sounds on the coast formed the inspiration for a piece of music by composer, Eve Harrison that took the listener on a journey of the coast from Bootle to Southport,
    “The Chorus of the Coast.”


    To see associated films, click visit Vimeo.

Teaching Activities and Responsibilities

Bev is Senior lecturer for BA(Hons) Games Design. She is also Module leader for several areas, overseeing ongoing development of Game Art modules as part of the Games Course curriculum, producing video tutorials and resource material to enhance learning. This includes, 3D modelling and use of the Construct 2 engine, Creative Thinking, Digital painting, Drawing, Futures research and Games Design related to technological development and the marketability of concepts for games for the near future.

She aims to maintain and develop:

  • A Curriculum driven by research and industry experience
  • Internship opportunities and placements
  • Innovation, collaboration and live projects
  • The quality of the teaching and learning experience
  • The academic advisory care and well-being of students on the course
  • Bev oversees the partnership between BA(Hons) Games Design and Greece, and liaises with Runshaw College and Southport Colleges.