What do students think about this course?
Stuart Brown said: ‘I found that the course was perfectly tailored for attempting to find a job as a programmer within the games industry, providing demanded skills such as experience with C++, relevant maths, and DirectX. Unlike many other courses, supporting tools such as Microsoft's XNA are completely avoided, instead providing the raw programming skills and understanding which industry developers are looking for.’
‘The course takes a very software engineering approach right from the start, teaching C++ and using it as the primary language throughout, giving students the experience with it that they'll need to get into the games industry as a programmer. Aspects such as AI, graphics and physics are all covered, as well as modules dedicated to providing general software skills. This approach is brilliant, since it doesn't divide the software engineers from the games programmers. Instead it makes students ‘software engineers with game development skills’, which is exactly what the industry needs.
‘On the technical side it seems like we have a huge advantage, since the other [games] programmers we've talked to have been on less software engineering oriented courses’.







