Computer Games Development MComp

Computer Games Development MComp

School of Physical Sciences and Computing




Under- graduate



Contact UCLan

University of Central Lancashire
Preston, PR1 2HE, United Kingdom

Tel: +44 (0)1772 892400

  • Duration:

    Four years, five years sandwich

  • Level:


  • Delivery:

    Campus, Full-time

  • UCAS Code:

    I610; Short form: MComp/CGD

  • Campus:

    Preston (Campus code: U)

  • Start Date:


  • Award Type:


Why study this course?

Channel your love of computer games into your dream career at UCLan. This course will prepare you to work as part of a multi-skilled team, producing high quality, innovative and exciting games to tight deadlines. You’ll learn by doing, using the high performance kit in our purpose-built Games Laboratory, and where possible, we make software available for use on your own PC so you can develop your own games. We offer this 4-year MComp (Hons) degree, which offers an optional additional sandwich year in industry - but both degrees emphasise software development for computer games, they’ll prepare you for any career in software engineering.

Entry Requirements

112 Points at A2; General Studies accepted
BTEC Extended Diploma:
 Distinction, Merit, Merit 
BTEC Diploma: Distinction*, Distinction*
Pass Access Course: 112 UCAS Points  
International Baccalaureate Diploma: 28P
IELTS: 6.0 with no component lower than 5.5
GCSE: 5 at grade C including Maths & English or equivalent 

For changes to 2017 UCAS tariff entry requirements please see our important information. UCLan requires all undergraduate applicants to have a minimum attainment of five GCSEs at grade C and above, or equivalent, (including Maths and English). In 2017 and beyond we will view the new Grade 4 as being equivalent to a C grade and will therefore require students to achieve GCSE Grade 4 or above. However, if the subject is relevant to our degree programme and requires a higher GCSE grade (e.g. GCSE B grade), and/or includes a Professional body that governs the entry requirements, Grade 5 or above may be required.

Open Day (Saturday 18 November 2017) - Register Now

Course at a Glance

Year 1

Compulsory modules

  • Games Concepts 
  • Introduction to Programming  (1/2)
  • Programming  (1/2)
  • Computing Skills 
  • Introduction to Networking 
  • Practitioner Skills 
  • Systems Analysis and Database Design

Year 2

Compulsory modules

  • Computer Graphics 
  • Games Development 1 
  • Advanced Programming with C++ 
  • Software Development 
  • Software Engineering Practices 
  • Professional Skills

Year 3

Compulsory modules

  • Project
  • Games Development 2
  • Maths and Technology for Games
  • Object-Oriented Methods in Computing

Optional modules - choose one

  • Mobile Development
  • Internet Games

Year 4

Compulsory modules

  • Advanced Games Development
  • Computer Games Engineering
  • Computer Games Team Project 
  • Computer Games Masters Project

Further Information

MComp (Hons) Computer Games Development incorporates the three years of the BSc (Hons) Computer Games Development degree. If you begin study on the MComp degree then you can subsequently choose to just do the first three years of the course and receive the BSc level award.

You’ll develop expertise in programming using C++, maths and problem solving - qualities that games companies want from graduates, but which are equally sought after in the wider software development industry.

UCLan Games Development students have won the ‘Programmer of the Year’ award in the Aardvark Swift ‘Search for a Star’ nationwide competition, judged by leading games industry representatives.

Computer games developers work as part of a multi-skilled team to produce high quality, innovative and exciting products to tight deadlines. Graduates in this discipline are highly sought after because of their software engineering skills. 

The MComp (Hons) Computer Games Development course will develop your programming abilities from the basics to the full set of skills needed to implement a complex interactive computer game.

Students from BSc (Hons) Computer Games Development gone on to the computer games industry with companies such as EA, Crytek, Lionhead, Rare, Evolution, Rockstar, Codemasters, Travellers Tales, Kuju, Juice, Steel Monkeys, Fuse Games, Pitbull, Playbox, Protirus, Logistix, Ruffian and Jagex. Other graduates have taken on more traditional software engineering roles including IBM, Intel and Imagination.

National Student Survey Results

In the 2015 National Student Survey (NSS) results Computer Science courses at UCLan have been ranked top in the North West for overall satisfaction, and 13th nationally out of 105 providers.

Computer Games Development received a 100% rating for overall satisfaction from our students who completed the 2015 National Student Survey (NSS). These students also gave the following categories full marks:

  • Staff are good at explaining things/enthusiastic about what they are teaching/have made the subject interesting
  • I have been able to contact staff when I needed to
  • I have been able to access general IT resources/specialised equipment, facilities, or rooms when I needed to
  • The course is well organised and running smoothly / is intellectually stimulating
  • Feedback on my work has helped me clarify things I did not understand


For detailed information about studying this course at UCLan, please see the course handbook for your year of entry:

For information on possible changes to course information, see our Important Information.

Apply Now

You should apply through UCAS to start September 2018 by the UCAS deadline of 15 January 2018

Contact Us

+44(0)1772 892400

Fees 2018/19

Full-time: £9,250* per year (UK/EU). Sandwich year out £1,000 (UK/EU)

Sandwich year out fees: £1,000

*Tuition Fees are per year unless otherwise stated.

Further information:

For 2017/18 fees please refer to our fees page.

Scholarships and bursaries

Professional Accreditation

This course has accreditation leading to MBCS, CITP and partial CEng exemption from the British Computer Society, the computing professional body.

Learning Environment and Assessment

We emphasise practical-based learning using purpose-built laboratories, particularly the high performance kit in our Games Laboratory, and the University's general computer rooms. Our laboratories allow you to use specialist software and to do things that would not be allowed on the public network. Where possible, we make software available for use on your own PC. You will use an on-line learning environment to facilitate flexible learning. This environment enhances traditional face-to-face lectures, tutorials and practical sessions by providing additional, resource-rich, online materials allowing you to continue learning independently.

Individual coursework assignments, group work, seminar presentations and examinations (either seen or unseen). There is a practical emphasis with the main contribution to your honours classification coming from coursework rather than exams.



You can take a one-year industrial placement after completing your second year. Most placements are UK-based, but we regularly place students in English-speaking workplaces elsewhere in Europe. We support our students to gain placements in major gaming and computing companies including Lionhead, Microsoft and IBM.


The course takes a very software engineering approach right from the start, teaching C++ and using it as the primary language throughout, giving students the experience with it that they'll need to get into the games industry as a programmer. Aspects such as AI, graphics and physics are all covered, as well as modules dedicated to providing general software skills. This approach is brilliant, since it doesn't divide the software engineers from the games programmers. Instead it makes students ‘software engineers with game development skills’, which is exactly what the industry needs.


Our Computer Games Development course is supported by excellent facilities and industry-active staff. You will work in specialist laboratories, alongside staff with a wealth of computer games’ development experience.